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Mutants and masterminds character sheet
Mutants and masterminds character sheet











mutants and masterminds character sheet

So in a PL10 campaign, a player character cannot have more than 15 ranks in any one skill (10 + 5).

  • Skill Rank: A character cannot have more ranks in a skill than the campaign’s power level +5.
  • Fortitude, Reflex, and Will Saves: Your hero’s total Fortitude, Reflex, and Will save modifiers cannot exceed the campaign’s power level +5.
  • Toughness Save: Your hero’s total Toughness saving throw modifier cannot exceed the campaign’s power level.
  • So at PL 8, for example, your hero cannot have a save modifier greater than +8 (a +8 damage attack, or a power with a save DC of 18, for example).
  • Save Difficulty: The saving throw modifier for your hero’s attacks and powers cannot exceed the campaign’s power level.
  • Defense: Your hero’s total defense bonus cannot exceed the campaign’s power level.
  • Attack: Your hero’s total attack bonus cannot exceed the campaign’s power level.
  • Power level affects the following things: It places certain limits on where and how players can spend points when creating heroes. Power level is a value set by the Gamemaster for the campaign. Power level is an overall measure of effectiveness and power, primarily combat ability, but also generally what sort of tasks a character can be expected to accomplish on a regular basis, assuming the ability to take 10 and take 20 (see Checks Without Rolls, page 11).

    mutants and masterminds character sheet

    The basic costs of various traits are given on the Basic Trait Costs table, with specific costs for powers given in Chapter 5, and specific values for drawbacks given in Chapter 6. Once spent, character points cannot be re-allocated without the use of a particular power or the Gamemaster’s permission. You “spend” or allocate your character points to give your character different traits.

    mutants and masterminds character sheet

    You can find more on this in Chapter 9: Gamemastering.Įach trait costs a certain number of character points. The Gamemaster can vary the starting character points as desired to suit the campaign. The campaign’s power level provides a guideline for how many character points you get to create your character (15 points per power level), as shown on the Starting Character Points table. Each ability, skill, feat, power, and other trait has a character point cost, while drawbacks give you additional character points to spend. You create your Mutants & Masterminds hero by spending character points on different traits.













    Mutants and masterminds character sheet